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Tuesday, April 24, 2012

Developers! RIM Releases gameplay 1.2 – Open Source Game Development Framework(April,2012)

Research In Motion has been working diligently to position BlackBerry gaming at the top. As such, they’ve been working on an open-source, cross-platform C++ game development frame work called gameplay.Current features in gameplayWritten completely in C++ and well documented using doxygen.Solution and workspaces for Visual Studio 2010, XCode 3.2.1 and Momentics IDE’s.Platform-Game abstraction layer separating all operating system code from game engine code.Input system support for Mouse, Keyboard and Touch.Full vector math library with classes for Vector2/3/4, Matrix, Quaternion, Ray, Plane. Also Frustum and BoundingBox/BoundingSphere classes for object culling.Solid OpenGL 3.2+ (for Desktop) and OpenGL ES 2.0 (for Mobile) based rendering system with classes for RenderState, FrameBuffer, Mesh, Material, Effect, Pass and Techniques.Easy-to-use and efficient Font and Sprite classes.Scene-graph components such as Scene, Node, Light, Camera and Model.Binary encoding tool for creating optimized bundles for loading TTF fonts and 3D game assets supporting both COLLADA and FBX formats.Extensible animation system with classes for Animation, AnimationClip and Curve with built-in AnimationTarget’s on Transform and MaterialParameter’s classes.Complete 3D audio system with additional support for compressed audio using OGG and supporting HDMI gaming.New features in gameplay v1.2Newplatforms now supporting:BlackBerry Tablet OS 2.0 and BlackBerry 10 ready!Apple iOS 5.1 for iPhone and iPadGoogle Android 2.3+Microsoft Windows 7Apple MacOSXNew shader-based material system with built-in common shader library.New declarative scene binding.New declarative particle system.Improved physics system with rigid body dynamics and constraints.New character physics and ghost objects.Improved animation system supporting animated skeletal character animation.New declarative user interface system with support for declartive theming and ortho, and 3D form definition with built-in core control classes such as Button, Label, TextBox, Slider, CheckBox, RadioButton. Also includes Layout classes such as Absolute/Vertical and FlowLayout.New cross-platform new game project wizard scripts.New game developer guide.New game samples and tutorials.The ‘next’ feature branch for v1.3, v1.4, v1.5Optimizations and Performance improvementsShadowsTerrain and SkyGamepad input for Wii, Xbox 360 and Bluetooth® HID controllersScoreloop Social integrationEditorYou can check out gameplay’s source code and more at the BlackBerry Github page.

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